A third entrance is at the far-side, but I don't recommend it. The terrain is as so: There are three routes into the canyon on either side. ![]() The Orkz have three bases within the lowest part of this valley. All we need to do is destroy all the Ork buildings in the area and we have a victory. A pair of Hammerheads and Sky Rays, three Greater Gnarlocs, a few Krootox and Broadsides, and several contingents of Kroot Warriors. We need to strike hard and fast, before the Orkz have a chance to reinforce. ![]() ![]() You can have the resources to guarentee your attacks go off without a hitch! To the Peaks! Ready the tank commanders and the the Kroot Shapers. Godna posted: Hyperion peaks because the ability to create a forward base means that if you take things patiently and don't mind defending more often.
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